Electronic Arts Reports Q3 FY15 Financial Results

Q3 Net Revenue and EPS Results Exceed Guidance
Fiscal Year 2015 Net Revenue and EPS Guidance Raised
Achieved Record Cash Flow for a Calendar Year Period

REDWOOD CITY, Calif. -- Electronic Arts Inc. (EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2014.

“Electronic Arts delivered amazing experiences to our players in Q3, from the award-winning Dragon Age: Inquisition to SimCity BuildIt to our live services for FIFA, Madden NFL and more,” said Chief Executive Officer Andrew Wilson. “Great execution with our leading IP, new mobile hits and continued strength in our catalogue of top games and services were the foundation for an excellent performance in Q3.”

“EA has driven another quarter of record-breaking financials,” said Chief Financial Officer Blake Jorgensen. “Our ongoing digital transformation, including live services like EA SPORTS Ultimate Team, coupled with ongoing cost discipline, enables us to deliver consistent cash flow and earnings growth.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

  • Calendar year 2014 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14.
  • SimCity™ BuildIt just launched in December and has already achieved 22 million downloads to date and has reached the top 5 iOS game downloads in more than 100 countries.
  • Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare™ history in addition to being named to more than 200 “Game of the Year” lists. The single player campaign alone has been enjoyed for more than 113 million hours.
  • Monthly active users for EA’s mobile titles averaged more than 160 million in Q3.
  • EA’s mobile sports games continue to engage players, with Madden NFL Mobile and FIFA 15 Ultimate Team™ together averaging 45% more monthly active players through Q3 compared to our previous iterations in the same period last year.

Selected Financial Highlights:
*On a non-GAAP basis

  • For the quarter, net revenue* of $1.428 billion was above our guidance of $1.275 billion. Diluted earnings per share* of $1.22 was above our guidance of $0.90.
  • On a trailing twelve month basis, EA had net revenue* of $4.337 billion of which a record $2.178 billion was digital* (more than half for the first time ever), net income* of $833 million and operating cash flow of $1.150 billion (a record for a calendar year).
  • EA raised fiscal 2015 net revenue* guidance from $4.175 billion to $4.253 billion and diluted EPS* guidance from $2.05 to $2.35 per share.
  • Net revenue* for EA’s FIFA, Madden NFL and Hockey Ultimate Team services continued to grow, collectively up 82% year-over-year.
  • EA repurchased 2.5 million shares in Q3 for $97 million, pursuant to the $750 million share repurchase program initiated in May 2014.
(in millions of $, except per share amounts)  

Quarter Ended
12/31/14

 

Quarter Ended
12/31/13

GAAP Digital Net Revenue   $541   $410
GAAP Packaged Goods and Other Net Revenue   585   398
GAAP Total Net Revenue   $1,126   $808
         
Non-GAAP Digital Net Revenue   $693   $517

Non-GAAP Packaged Goods and Other Net Revenue

  735   1,055
Non-GAAP Total Net Revenue   $1,428   $1,572
         
GAAP Net Income (Loss)   $142   $(308)
Non-GAAP Net Income   388   398
GAAP Diluted Earnings/(Loss) Per Share   0.44   (1.00)
Non-GAAP Diluted Earnings Per Share   1.22   1.26
         

Operating Cash Flow

  $682   $685
         

Trailing Twelve Month (TTM) Financial Highlights:

(in millions of $)  

TTM Ended
12/31/14

 

TTM Ended
12/31/13

GAAP Net Revenue   $4,453   $3,661
GAAP Net Income (Loss)   847   (36)
Non-GAAP Net Revenue   4,337   4,147
Non-GAAP Net Income   833   551
         
Operating Cash Flow   $1,150   $664
         

Business Outlook as of January 27, 2015

The following forward-looking statements, as well as those made above, reflect expectations as of January 27, 2015. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2015 Expectations – Ending March 31, 2015`

  • GAAP net revenue is expected to be approximately $4.485 billion.
  • Non-GAAP net revenue is expected to be approximately $4.253 billion.
  • GAAP diluted earnings per share is expected to be approximately $2.57.
  • Non-GAAP diluted earnings per share is expected to be approximately $2.35.
  • The Company estimates a share count of 324 million for purposes of calculating fiscal year 2015 GAAP diluted earnings per share and 320 million for purposes of calculating fiscal year 2015 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
  • Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Change in deferred net revenue (online-enabled games)   $ (232 )
Income tax adjustments   (198 )
College football settlement expenses   (5 )
Amortization of debt discount   22  
Acquisition-related expenses   63  
Loss on licensed intellectual property commitment   122  
Stock-based compensation   148  
Expected Impact on Non-GAAP Net Income (net)   $ (80 )
       

Fourth Quarter Fiscal Year 2015 Expectations – Ending March 31, 2015

  • GAAP net revenue is expected to be approximately $1.155 billion.
  • Non-GAAP net revenue is expected to be approximately $830 million.
  • GAAP earnings per share is expected to be approximately $1.07.
  • Non-GAAP diluted earnings per share is expected to be approximately $0.22.
  • The Company estimates a share count of 329 million for purposes of calculating fourth quarter fiscal year 2015 GAAP diluted earnings per share, and 322 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
  • Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Change in deferred net revenue (online-enabled games)   $ (325 )
Income tax adjustments   (19 )
Amortization of debt discount   6  
Acquisition-related expenses   16  
Stock-based compensation   40  
Expected Impact on Non-GAAP Net Income (net)   $ (282 )
     

Conference Call and Supporting Documents

Electronic Arts will host a conference call on January 27, 2015 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2014 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 888-469-0955 (domestic) or 312-470-7475 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be provided until February 10, 2015 at 800-841-4034 (domestic) or 203-369-3360 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP diluted earnings (loss) per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items (other than Shares from Convertible Bond Hedge, which are included), as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

  • Acquisition-related expenses
  • Amortization of debt discount
  • Change in deferred net revenue (online-enabled games)
  • College football settlement expenses
  • Income tax adjustments
  • Loss (gain) on strategic investments
  • Loss on licensed intellectual property commitment (COGS)
  • Restructuring charges
  • Shares from Convertible Bond Hedge
  • Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management excludes the effect of this amortization in its non-GAAP financial measures.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Prior to April 1, 2013, a 28 percent tax rate was applied to its non-GAAP financial results. Based on a re-evaluation of its fixed, long-term projected tax rate, beginning in fiscal year 2014, the Company has applied a tax rate of 25 percent to its non-GAAP financial results.

Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments from its non-GAAP financial measures.

Loss on Licensed Intellectual Property Commitment. During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Shares from Convertible Bond Hedge. In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately $31.74 per share. When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share. At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes. The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2015 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2014.

These forward-looking statements are current as of January 27, 2015. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2014. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2014.

About Electronic Arts

Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.

In fiscal year 2014, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Ultimate Team, SimCity, BioWare, Battlefield 4, Battlefield, Battlefield Hardline, The Sims, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. Titanfall is a trademark of Respawn Entertainment, LLC. UFC® is a registered trademark, trademark, trade dress or service mark owned exclusively by Zuffa, LLC and affiliated entities in the United States and other jurisdictions. John Madden, NFL, NHL and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
                             
    Three Months Ended
December 31,
    Nine Months Ended
December 31,
    2014     2013       2014       2013  
Net revenue                            
Product   $ 606     $ 485       $ 1,899       $ 1,378  
Service and other   520     323       1,431       1,074  
Total net revenue   1,126     808       3,330       2,452  
Cost of revenue                            
Product   300     438       899       909  
Service and other   101     79  

 

  296  

 

  215  
Total cost of revenue   401     517       1,195       1,124  
Gross profit   725     291       2,135       1,328  
Operating expenses:                            
Research and development   283     275       809       836  
Marketing and sales   169     214       482       525  
General and administrative   107     91       287       305  
Acquisition-related contingent consideration             (2 )     (37 )
Amortization of intangibles   4     4       11       12  
Restructuring and other       (1 )           (2 )
Total operating expenses   563     583       1,587       1,639  
Operating income (loss)   162     (292 )     548       (311 )
Interest and other income (expense), net   (6 )   (6 )     (20 )     (19 )
Income (loss) before provision for income taxes   156     (298 )     528       (330 )
Provision for income taxes   14     10       48       29  
Net income (loss)   $ 142     $ (308 )     $ 480       $ (359 )
Earnings (loss) per share                            
Basic   $ 0.46     $ (1.00 )     $ 1.54       $ (1.17 )
Diluted   $ 0.44     $ (1.00 )     $ 1.49       $ (1.17 )
Number of shares used in computation                            
Basic   311     309       312       307  
Diluted   323     309       322       307  
                             

Non-GAAP Results (in millions, except per share data)

The following tables reconcile the Company’s net revenue, gross profit, operating income (loss), net income (loss) and number of diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and number of non-GAAP diluted shares.

 
    Three Months Ended
December 31,
  Nine Months Ended
December 31,
    2014     2013     2014       2013  
Net revenue                          
GAAP net revenue   $ 1,126     $ 808     $ 3,330       $ 2,452  
Change in deferred net revenue (online-enabled games)   302     764     93       655  
Non-GAAP net revenue   $ 1,428     $ 1,572     $ 3,423       $ 3,107  
Gross profit                          
GAAP gross profit   $ 725     $ 291     $ 2,135       $ 1,328  
Acquisition-related expenses   12     16     38       45  
Change in deferred net revenue (online-enabled games)   302     764     93       655  
Loss on licensed intellectual property commitment (COGS)           122        
Stock-based compensation   1         2       1  
Non-GAAP gross profit   $ 1,040     $ 1,071     $ 2,390       $ 2,029  
Operating income (loss)                          
GAAP operating income (loss)   $ 162     $ (292 )   $ 548       $ (311 )
Acquisition-related expenses   16     20     47       20  
Change in deferred net revenue (online-enabled games)   302     764     93       655  
Loss on licensed intellectual property commitment (COGS)           122        
College football settlement expenses           (5 )     40  
Restructuring and other       (1 )         (2 )
Stock-based compensation   39     40     108       111  
Non-GAAP operating income   $ 519     $ 531     $ 913       $ 513  
Net Income (loss)                          
GAAP net income (loss)   $ 142     $ (308 )   $ 480       $ (359 )
Acquisition-related expenses   16     20     47       20  
Amortization of debt discount   5     6     16       16  
Change in deferred net revenue (online-enabled games)   302     764     93       655  
Loss on licensed intellectual property commitment (COGS)           122        
College football settlement expenses           (5 )     40  
Restructuring and other       (1 )         (2 )
Stock-based compensation   39     40     108       111  
Income tax adjustments   (116 )   (123 )   (180 )     (99 )
Non-GAAP net income   $ 388     $ 398     $ 681       $ 382  
Non-GAAP earnings per share                          
Basic   $ 1.25     $ 1.29     $ 2.18       $ 1.24  
Diluted   $ 1.22     $ 1.26     $ 2.13       $ 1.21  
Number of shares                          
GAAP & Non-GAAP Basic   311     309     312       307  
GAAP Diluted   323     309     322       307  
GAAP loss position1       8      

 

 

8  
Shares from convertible bond hedge   (4 )       (2 )      
Non-GAAP Diluted   319     317     320       315  
                           

1Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive. In the three and nine months ended December 31, 2013, EA incurred a GAAP loss but a non-GAAP profit; therefore 8 million shares related to the stock-based compensation plans are excluded from the GAAP diluted share count but are included in the non-GAAP diluted share count.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
         
  December 31,
2014
  March 31,
2014 2
ASSETS        
Current assets:        
Cash and cash equivalents $ 2,166     $ 1,782
Short-term investments 774     583
Receivables, net of allowances of $189 and $186, respectively 488     327
Inventories 39     56
Deferred income taxes, net 57     74
Other current assets 230     316
Total current assets 3,754     3,138
Property and equipment, net 461     510
Goodwill 1,718     1,723
Acquisition-related intangibles, net 127     177
Deferred income taxes, net 6     28
Other assets 101     140
TOTAL ASSETS $ 6,167     $ 5,716
LIABILITIES AND STOCKHOLDERS’ EQUITY        
Current liabilities:        
Accounts payable $ 77     $ 119
Accrued and other current liabilities 813     781
Deferred net revenue (online-enabled games) 1,583     1,490
0.75% convertible senior notes due 2016, net 596    
Total current liabilities 3,069     2,390
0.75% convertible senior notes due 2016, net     580
Income tax obligations 88     189
Deferred income taxes, net 85     18
Other liabilities 201     117
Total liabilities 3,443     3,294
0.75% convertible senior notes due 2016, net 37    
         
Common stock 3     3
Paid-in capital 2,152     2,353
Retained earnings 509     29
Accumulated other comprehensive income 23     37
Total stockholders’ equity 2,687     2,422
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY $ 6,167     $ 5,716
             

2 Derived from audited consolidated financial statements.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
                         
    Three Months Ended
December 31,
  Nine Months Ended
December 31,
    2014     2013     2014     2013  
OPERATING ACTIVITIES                        
Net income (loss)   $ 142     $ (308 )   $ 480     $ (359 )
Adjustments to reconcile net income (loss) to net cash provided by operating activities:                        
Depreciation, amortization and accretion   53     58     165     170  
Stock-based compensation   39     40     108     111  
Acquisition-related contingent consideration           (2 )   (37 )
Net loss on investment       1         1  
Change in assets and liabilities:                        
Receivables, net   332     68     (176 )   (210 )
Inventories   27     3     16     (12 )
Other assets   (1 )   9     137     17  
Accounts payable   (112 )   (64 )   (29 )   13  
Accrued and other liabilities   (105 )   112     68     75  
Deferred income taxes, net   5     2     9     7  
Deferred net revenue (online-enabled games)   302     764     93     655  
Net cash provided by operating activities   682     685     869     431  
INVESTING ACTIVITIES                        
Capital expenditures   (15 )   (28 )   (63 )   (81 )
Proceeds from maturities and sales of short-term investments   168     81     520     331  
Purchase of short-term investments   (180 )   (79 )   (717 )   (270 )
Acquisition of subsidiaries, net of cash acquired               (5 )
Net cash used in investing activities   (27 )   (26 )   (260 )   (25 )
FINANCING ACTIVITIES                        
Proceeds from issuance of common stock   5     1     31     51  
Excess tax benefit from stock-based compensation   2         16      
Repurchase and retirement of common stock   (97 )       (242 )    
Acquisition-related contingent consideration payment               (1 )
Net cash provided by (used in) financing activities   (90 )   1     (195 )   50  
Effect of foreign exchange on cash and cash equivalents   (23 )   (4 )   (30 )   (2 )
Increase in cash and cash equivalents   542     656     384     454  
Beginning cash and cash equivalents   1,624     1,090     1,782     1,292  
Ending cash and cash equivalents   $ 2,166     $ 1,746     $ 2,166     $ 1,746  
                                 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
                                     
    Q3   Q4   Q1   Q2   Q3   YOY %
    FY14   FY14   FY15   FY15   FY15   Change
QUARTERLY RECONCILIATION OF RESULTS                                    
Net revenue                                    
GAAP net revenue   808     1,123     1,214     990     1,126     39 %
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
Non-GAAP net revenue   1,572     914     775     1,220     1,428     (9 %)
Gross profit                                    
GAAP gross profit   291     900     847     563     725     149 %
Acquisition-related expenses   16     15     14     12     12        
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
Loss on licensed intellectual property commitment (COGS)           122                
Stock-based compensation       1         1     1        
Non-GAAP gross profit   1,071     707     544     806     1,040     (3 %)
GAAP gross profit % (as a % of GAAP net revenue)   36 %   80 %   70 %   57 %   64 %      
Non-GAAP gross profit % (as a % of non-GAAP net revenue)   68 %   77 %   70 %   66 %   73 %      
Operating income (loss)                                    
GAAP operating income (loss)   (292 )   344     362     24     162     155 %
Acquisition-related expenses   20     21     16     15     16        
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
Loss on licensed intellectual property commitment (COGS)           122                
College football settlement expenses       8     (5 )              
Restructuring and other   (1 )   1                    
Stock-based compensation   40     39     29     40     39        
Non-GAAP operating income   531     204     85     309     519     (2 %)
GAAP operating income (loss) % (as a % of GAAP net revenue)   (36 %)   31 %   30 %   2 %   14 %      
Non-GAAP operating income % (as a % of non-GAAP net revenue)   34 %   22 %   11 %   25 %   36 %      
Net income (loss)                                    
GAAP net income (loss)   (308 )   367     335     3     142     146 %
Acquisition-related expenses   20     21     16     15     16        
Amortization of debt discount   6     5     5     6     5        
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
Loss on licensed intellectual property commitment (COGS)           122                
College football settlement expenses       8     (5 )              
Restructuring and other   (1 )   1                    
Stock-based compensation   40     39     29     40     39        
Income tax adjustments   (123 )   (80 )   (2 )   (62 )   (116 )      
Non-GAAP net income   398     152     61     232     388     (3 %)
GAAP net income (loss) % (as a % of GAAP net revenue)   (38 %)   33 %   28 %       13 %      
Non-GAAP net income % (as a % of non-GAAP net revenue)   25 %   17 %   8 %   19 %   27 %      
Diluted earnings (loss) per share                                    
GAAP earnings (loss) per share   (1.00 )   1.15     1.04     0.01     0.44     144 %
Non-GAAP earnings per share   1.26     0.48     0.19     0.73     1.22     (3 %)
Number of diluted shares used in computation                                    
GAAP   309     319     322     322     323        
Non-GAAP   317     319     321     319     319        
                                     
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
                                     
    Q3   Q4   Q1   Q2   Q3   YOY %
    FY14   FY14   FY15   FY15   FY15   Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP                                    
Geography net revenue                                    
North America   338     474     522     433     473     40 %
International   470     649     692     557     653     39 %
Total GAAP net revenue   808     1,123     1,214     990     1,126    

39

%

North America   352     (63 )   (201 )   51     152        
International   412     (146 )   (238 )   179     150        
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
North America   690     411     321     484     625     (9 %)
International   882     503     454     736     803     (9 %)
Total Non-GAAP net revenue   1,572     914     775     1,220     1,428    

(9

%)

North America   42%   42 %   43 %   44 %   42 %      
International   58%   58 %   57 %   56 %   58 %      
Total GAAP net revenue %   100%   100 %   100 %   100 %   100 %      
North America   44%   45 %   41 %   40 %   44 %      
International   56%   55 %   59 %   60 %   56 %      
Total Non-GAAP net revenue %   100%   100 %   100 %   100 %   100 %      
                                     
Net revenue composition                                    
Packaged goods and other3   398     632     678     482     585     47 %
Full game downloads   61     93     107     83     108        
Extra content   185     212     225     212     210        
Subscriptions, advertising and other   67     71     81     91     102        
Mobile4   97     115     123     122     121        
Total Digital   410     491     536     508     541     32 %
Total GAAP net revenue   808     1,123     1,214     990     1,126    

39

%

Packaged goods and other3   657     (268 )   (385 )   285     150        
Full game downloads   54     22     (36 )   11     32        
Extra content   28     31     (14 )   (59 )   104        
Subscriptions, advertising and other   (1 )   (2 )   (1 )       (2 )      
Mobile4   26     8     (3 )   (7 )   18        
Total Digital   107     59     (54 )   (55 )   152        
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
Packaged goods and other3   1,055     364     293     767     735     (30 %)
Full game downloads   115     115     71     94     140        
Extra content   213     243     211     153     314        
Subscriptions, advertising and other   66     69     80     91     100        
Mobile4   123     123     120     115     139        
Total Digital   517     550     482     453     693     34 %
Total Non-GAAP net revenue   1,572     914     775     1,220     1,428    

(9

%)

Packaged goods and other3   49 %   56 %   56 %   49 %   52 %      
Full game downloads   8 %   8 %   9 %   8 %   9 %      
Extra content   23 %   19 %   19 %   21 %   19 %      
Subscriptions, advertising and other   8 %   6 %   7 %   9 %   9 %      
Mobile4   12 %   11 %   9 %   13 %   11 %      
Total Digital   51 %   44 %   44 %   51 %   48 %      
Total GAAP net revenue %   100%   100 %   100 %   100 %   100 %      
Packaged goods and other3   67 %   40 %   38 %   63 %   51 %      
Full game downloads   7 %   13 %   9 %   8 %   10 %      
Extra content   14 %   27 %   27 %   13 %   22 %      
Subscriptions, advertising and other   4 %   7 %   10 %   7 %   7 %      
Mobile4   8 %   13 %   16 %   9 %   10 %      
Total Digital   33 %   60 %   62 %   37 %   49 %      
Total Non-GAAP net revenue %   100%   100 %   100 %   100 %   100 %      
                                   

3 Packaged goods and other includes distribution which was previously presented separately through Q4-FY14.

4 Handheld revenue is included within each respective category of Full game downloads, Extra content and Subscriptions, advertising and other. Handheld revenue was previously grouped with Mobile and presented as Mobile and handheld through Q4-FY14.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
                                     
    Q3   Q4   Q1   Q2   Q3   YOY %
    FY14   FY14   FY15   FY15   FY15   Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP                                    
Platform net revenue                                    
Xbox One, PLAYSTATION 4   24     172     293     317     427     1,679 %
Xbox 360, PLAYSTATION 3   425     562     543     308     306     (28 %)
Other consoles   10     5     3     6     9     (10 %)
Total consoles   459     739     839     631     742     62 %
PC / Browser   210     238     231     208     218     4 %
Mobile   97     115     123     123     122     26 %
Other   42     31     21     28     44     5 %
Total GAAP net revenue   808     1,123     1,214     990     1,126     39 %
Xbox One, PLAYSTATION 4   368     133     (95 )   117     166        
Xbox 360, PLAYSTATION 3   282     (316 )   (268 )   63     106        
Other consoles       (1 )       (1 )          
Total consoles   650     (184 )   (363 )   179     272        
PC / Browser   86     (31 )   (67 )   56     13        
Mobile   27     7     (3 )   (6 )   17        
Other   1     (1 )   (6 )   1            
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
Xbox One, PLAYSTATION 4   392     305     198     434     593     51 %
Xbox 360, PLAYSTATION 3   707     246     275     371     412     (42 %)
Other consoles   10     4     3     5     9     (10 %)
Total consoles   1,109     555     476     810     1,014     (9 %)
PC / Browser   296     207     164     264     231     (22 %)
Mobile   124     122     120     117     139     12 %
Other   43     30     15     29     44     2 %
Total Non-GAAP net revenue   1,572     914     775     1,220     1,428     (9 %)
Xbox One, PLAYSTATION 4   2 %   16 %   24 %   32 %   38 %      
Xbox 360, PLAYSTATION 3   53 %   50 %   45 %   31 %   27 %      
Other consoles   1 %           1 %   1 %      
Total consoles   56 %   66 %   69 %   64 %   66 %      
PC / Browser   26 %   21 %   19 %   21 %   19 %      
Mobile   12 %   10 %   10 %   12 %   11 %      
Other   6 %   3 %   2 %   3 %   4 %      
Total GAAP net revenue %   100 %   100 %   100 %   100 %   100 %      
Xbox One, PLAYSTATION 4   25 %   34 %   26 %   36 %   41 %      
Xbox 360, PLAYSTATION 3   45 %   27 %   35 %   30 %   29 %      
Other consoles   1 %               1 %      
Total consoles   71 %   61 %   61 %   66 %   71 %      
PC / Browser   19 %   23 %   21 %   22 %   16 %      
Mobile   8 %   13 %   15 %   10 %   10 %      
Other   2 %   3 %   3 %   2 %   3 %      
Total Non-GAAP net revenue %   100 %   100 %   100 %   100 %   100 %      
                                     
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
                                     
    Q3   Q4   Q1   Q2   Q3   YOY %
    FY14   FY14   FY15   FY15   FY15   Change
CASH FLOW DATA                                    
Operating cash flow   685     281     4     183     682      
Operating cash flow - TTM   664     712     964     1,153     1,150     73 %
Capital expenditures   28     16     27     21     15     (46 %)
Capital expenditures - TTM   106     97     95     92     79     (25 %)
BALANCE SHEET DATA                                    
Cash and cash equivalents   1,746     1,782     1,554     1,624     2,166     24 %
Short-term investments   324     583     762     764     774     139 %
Cash and cash equivalents, and short-term investments   2,070     2,365     2,316     2,388     2,940     42 %
Receivables, net   526     327     219     829     488     (7 %)
Inventories   55     56     37     67     39     (29 %)
Deferred net revenue (online-enabled games)                                    
End of the quarter   1,699     1,490     1,051     1,281     1,583     (7 %)
Less: Beginning of the quarter   935     1,699     1,490     1,051     1,281        
Change in deferred net revenue (online-enabled games)   764     (209 )   (439 )   230     302        
STOCK-BASED COMPENSATION                                    
Cost of revenue       1         1     1        
Research and development   25     22     16     23     22        
Marketing and sales   7     6     4     6     6        
General and administrative   8     10     9     10     10        
Total stock-based compensation   40     39     29     40     39        

 

Contact:

Electronic Arts Inc.
Chris Evenden, 650-628-0255
Vice President, Investor Relations
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John Reseburg, 650-628-3601
Senior Director, Corporate Communications
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